![]() However, wearing power armor nullifies all bonuses provided by the lower layers.Įach piece of armor falls under one of these classifications: Normal, Legendary or Unique. Normal armors have no special bonuses applied to them. Legendary armors come with random bonuses and are mostly dropped by Legendary enemies. ![]() Unique armors are pre-named, have a special legendary bonus and are only available through certain merchants and quest rewards. Raider armor is usually the most common armor type, and can be seen as a tier 1 armor. Providing the least energy and ballistic resistance out of all armor types - in some cases, excluding the DC guard armor type - it's the armor most commonly worn by raiders. Leather armor, along with the metal armor below, can be seen as tier 2 armor types, serving as counterparts to each other. Leather provides superior energy resistance but inferior ballistic resistance when compared to metal armor. The standard and sturdy variants of leather armor have inferior ballistic and energy resistances compared to the tier 3 combat armor, but heavy leather, and sturdy legs, have slightly superior energy resistance at the expense of considerably weaker ballistic resistance. Metal armor, along with the leather armor above, can be seen as tier 2 armor types, serving as counterparts to each other. Metal provides superior ballistic resistance but inferior energy resistance when compared to leather armor. The legendary effect of Freefall Legs, as well as the name of the Mass Fusion intern who created them (Jack Rockford), reference the Boots of Springheel Jak, a unique item from The Elder Scrolls IV: Oblivion.The standard variant of metal armor has inferior ballistic and energy resistances compared to the tier 3 combat armor, but the sturdy and heavy variants of metal have slightly superior ballistic resistance at the expense of considerably weaker energy resistance.Ĭombat armor can be seen as a tier 3 armor type, providing the best of both from the tier 2 armor types leather and metal. The Freefall Legs will now be in the safe even if the player character had previously opened an empty safe. This can be solved by turning clipping back on via the same console command, and then walking to the edge of the alcove facing the central shaft until the panoramic riff plays. ![]() Freefall Legs may not spawn within the safe if the player character enters the alcove using console command tcl.Because of this it is recommended to make a save while in the first of the two alcoves, before making the jump for the second, as this allows one to continually reload until the legs are both at the desired tier. It appears entering the alcove with the Freefall Legs is what triggers their spawning within the safe, and as such locks them to their current randomly generated tier.It would seem the tier of these items is randomly generated.The Freefall Legs provide (if worn individually) a decreased chance of being crippled.They cannot be mix-matched with any Acrobat leg armor. To use the Freefall legs, both must be equipped.Nuka-Cola Quantum and jet will make the ascent much easier. ![]() About four jumps should get the player character up to the highest level.
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